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Sunday, April 17, 2016

The application may be doing too much work on its main thread

The application may be doing too much work on its main thread


I am new to Android SDK/API environment. It's the first I am trying to draw a plot/chart. I tried running different kinds of sample codes the emulator using 3 different free libraries, nothing is showing in the layout screen. The logcat is repeating the following message:

   W/Trace(1378): Unexpected value from nativeGetEnabledTags: 0   I/Choreographer(1378): Skipped 55 frames!  The application may be doing too much work on its main thread.   

The problem didn't persist and the chart worked when I ran a sample code pertaining to an evaluation copy of a licensed library.

I highly appreciate any help.

Answer by MigDus for The application may be doing too much work on its main thread


Try to use the following strategies in order to improve your app performance:

  • Use multi-threading programming if possible. The performance benefits are huge, even if your smart phone has one core (threads can run in different cores, if the processor has two or more). It's useful to make your app logic separated from the UI. Use Java threads, AsyncTask or IntentService. Check this.
  • Read and follow the misc performance tips of Android development website. Check here.

Answer by Elenasys for The application may be doing too much work on its main thread


taken from : Android UI : Fixing skipped frames

Anyone who begins developing android application sees this message on logcat ?Choreographer(abc): Skipped xx frames! The application may be doing too much work on its main thread.? So what does it actually means, why should you be concerned and how to solve it.

What this means is that your code is taking long to process and frames are being skipped because of it, It maybe because of some heavy processing that you are doing at the heart of your application or DB access or any other thing which causes the thread to stop for a while. Here is a more detailed explanation:

Choreographer lets apps to connect themselves to the vsync, and properly time things to improve performance.

Android view animations internally uses Choreographer for the same purpose: to properly time the animations and possibly improve performance.

Since Choreographer is told about every vsync events, I can tell if one of the Runnables passed along by the Choreographer.post* apis doesnt finish in one frame?s time, causing frames to be skipped.

In my understanding Choreographer can only detect the frame skipping. It has no way of telling why this happens.

The message ?The application may be doing too much work on its main thread.? could be misleading.

source : Meaning of Choreographer messages in Logcat

Why you should be concerned

When this message pops up on android emulator and the number of frames skipped are fairly small (<100) then you can take a safe bet of the emulator being slow ? which happens almost all the times. But if the number of frames skipped and large and in the order of 300+ then there can be some serious trouble with your code. Android devices come in a vast array of hardware unlike ios and windows devices. The RAM and CPU varies and if you want a reasonable performance and user experience on all the devices then you need to fix this thing. When frames are skipped the UI is slow and laggy, which is not a desirable user experience.

How to fix it

Fixing this requires identifying nodes where there is or possibly can happen long duration of processing. The best way is to do all the processing no matter how small or big in a thread separate from main UI thread. So be it accessing data form SQLite Database or doing some hardcore maths or simply sorting an array ? Do it in a different thread

Now there is a catch here, You will create a new Thread for doing these operations and when you run your application, it will crash saying ?Only the original thread that

created a view hierarchy can touch its views?. You need to know this fact that UI in android can be changed by the main thread or the UI thread only. Any other thread which attempts to do so, fails and crashes with this error. What you need to do is create a new Runnable inside runOnUiThread and inside this runnable you should do all the operations involving the UI. Find an example here.

So we have Thread and Runnable for processing data out of main Thread, what else? There is AsyncTask in android which enables doing long time processes on the UI thread. This is the most useful when you applications are data driven or web api driven or use complex UI?s like those build using Canvas. The power of AsyncTask is that is allows doing things in background and once you are done doing the processing, you can simply do the required actions on UI without causing any lagging effect. This is possible because the AsyncTask derives itself from Activity?s UI thread ? all the operations you do on UI via AsyncTask are done is a different thread from the main UI thread, No hindrance to user interaction.

So this is what you need to know for making smooth android applications and as far I know every beginner gets this message on his console.

Answer by Sithu for The application may be doing too much work on its main thread


I am not writing this to gain more reputation. I just want to share what happened in my case. As others answered above, "Skipped 55 frames!" means some heavy processing is in your application. For my case, there is no heavy process in my application. I double and triple check everything and remove those process I think a bit heavy. I remove fragments, activities, libraries until only skeleton left. But still the problem did not go away. I decided to check the resources and found some icons and background I use are pretty big as I forgot to check the size of those resources.

So, my suggestion is if none of the above answers help, you may also check your resource files size.

Answer by saba for The application may be doing too much work on its main thread


I am not an expert, but I got this debug message when I wanted to send data from my android application to a web server. Though I used AsyncTask class and did the data transfer in background, for getting the result data back from server I used get() method of the AsyncTask class which makes the UI synchronous which means that your UI will be waiting for too long. So my advice is to make your app do every network oriented tasks on a separate thread.

Answer by Rajath for The application may be doing too much work on its main thread


My app had same problem. But it was not doing other than displaying list of cards and text on it. Nothing running in background. But then after some investigation found that the image set for card background was causing this, even though it was small(350kb). Then I converted the image to 9patch images using http://romannurik.github.io/AndroidAssetStudio/index.html.
This worked for me.

Answer by user1643723 for The application may be doing too much work on its main thread


Another common cause of delays on UI thread is SharedPreferences access. When you call a PreferenceManager.getSharedPreferences and other similar methods for the first time, the associated .xml file is immediately loaded and parsed in the same thread.

One of good ways to combat this issue is triggering first SharedPreference load from the background thread, started as early as possible (e.g. from onCreate of your Application class). This way the preference object may be already constructed by the time you'd want to use it.

Unfortunately, sometimes reading a preference files is necessary during early phases of startup (e.g. in the initial Activity or even Application itself). In such cases it is still possible to avoid stalling UI by using MessageQueue.IdleHandler. Do everything else you need to perform on the main thread, then install the IdleHandler to execute code once your Activity have been fully drawn. In that Runnable you should be able to access SharedPreferences without delaying too many drawing operations and making Choreographer unhappy.

Answer by Prakhar1001 for The application may be doing too much work on its main thread


I too had the same problem.
Mine was a case where i was using a background image which was in drawables.That particular image was of approx 130kB and was used during splash screen and home page in my android app.

Solution - I just shifted that particular image to drawables-xxx folder from drawables and was able free a lot of memory occupied in background and the skipping frames were no longer skipping.


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